The hips don’t lie
Imperial Knight Conversion: Pt. 7 — Hips and legs.
Here we are again. Now that things were coming together on the body of the Imperial Knight, I went back to the legs to get the pose finalized.
First of all, I had to pop the hexagon nubs off the inner hips. I could almost alter the position without having to cut them, but ultimately I just needed to be able to fine tune it. This would reduce the stability, but I was feeling okay about it after cranking up the knees and legs to super-solid state.
After some dry-fitting, I settled on this pose. I got the bottom foot plates (but not the feet) glued in place, with all the pistons set with some glue as well. I added the banded armor on the right inner thigh bit, at a different angle to give it more forward momentum. I didn’t like how the banded armor on the left sat, though, so I know I’d have to mess with that.

This might look ugly, but it works. There are three sets of magnets around the central hub thingy. I spaced them out irregularly, used a larger magnet on one side, and flipped the polarity on the two smaller magnets. I learned this last trick from my daughter’s Skylanders: Swap Force characters. It prevents you from putting it on backwards since the magnets only work one way. After I got them all in the right place and superglued, I added a bunch of Milliput
around one of the holes that was a bit fragile. I also filled in the bottom cap with putty and then finally glued that in place.
And then just to test it, once the glue dried I flipped her over. Success!
There isn’t really a great reason to magnetize this, other than transportation. And magnets are like magic so they’re fun. I had seen some other blogs about people noticing the waist never really stayed in place unless you glue it, and I didn’t want to deal with that, either.